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Recently, the announcement of Sora has brought a huge impact to people in all industries. All practitioners are looking forward to the innovation of AI animation/video technology and the efficiency improvements it will bring to the industry. This article will talk about some current thoughts on AI animation/video from the perspective of game industry practitioners. BTW, AI technology is changing rapidly at present. My understanding of AI technology in a certain field may be lagging behind. I welcome corrections. Art resources in the game industry The game
industry is an industry that relies heavily on art resources. , Afghanistan WhatsApp Number marketing or operation, a large amount of art resources are required. R&D side During the game development stage, the game gameplay and system are planned and designed, and handed over to the art team for character, interface and scene design. Finally, the development team completes the development and testing of the game. Depending on the type of game, the art resources required will vary. Art resources are mainly divided into: D art
resources (such as character design, background design, prop design, UI interface design) D art resources (such as character modeling, scene modeling, animation design, textures) Animation resources (including character movements, combat effects, scene lighting and shadow, UI interaction, etc.) According to a report from Oriental Fortune Securities, game R&D costs account for approximately %-% of revenue, and art costs generally account for -% of game R&D costs. According to Gamma data, the actual sales revenue of China's game market in is billion yuan. Therefore, the cost of art here is about to billion yuan. Data source:
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